I evolved the weekly films into cohesive stories and min-series, exploring the gorgeous games 3D world, rich backstory and story lore.

Literally creating an animation team from people with no experience and a team with no time - using ready made animations we could plug into our characters and AI Motion scanning tech to create our own.

Alongside, overseeing the other existing podcast interview and behind the scenes content series into consistant and captivatig pieces.

In addition, my team became more and more responsible for all in-game visuals including the lighting, character look and movements and in-game cinematics.

Then I became Head of Character - overseeing 3D character pipelines, before becoming Product Director overseeing the whole Youmio Character Creator App - including designing and implementing my own full-stack features and guiding and implemnt front-end design across the evolving product.